Despite the fact that the escape room market is not yet of full age, it can be said that it has already passed the phase of growing up. One of the elements of its development were various attempts at "cataloging". After a few years, we live in a world of a few successful projects and many "zombie" sites, which are scary in their appearance and database.
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Many of us associate going to escape rooms with entertaining time spent with friends or - on the other extreme - integration events at work, being a little break from reality. There are many reasons to choose escape rooms and one of them is certainly meetings in a strictly female group.
The global boom in escape rooms caused the industry to go from underground to mainstream in just a decade, and once small, innocent entertainments became real investments. However, the race in the area of novelties, advanced technologies, special effects, and movie sets has not changed one thing - the heart, the core of an attractive puzzle room is still engaging puzzles.
The 2019 campaign against the Polish escape room industry has created many untrue, even hurtful myths about it. Nowadays, this entertainment is successfully resurging and coming back on track. It may also be a response to the need for entertainment in an epidemic reality - we go to escape rooms in our own, several-person circle of friends or family - so the risk of infection is low.